paxmetrix.blogg.se

Motion pulse sound fx
Motion pulse sound fx






For the tempo sync patches to work in Kontakt standalone, the transport needs to be running for the live quantize to work: The DENSITY now adjusts the number of grains per bar. Higher values prevent phasing and comb filtering.Ĭlick TEMPO SYNC to rhythmically sync to your DAW. Think of it as unquantizing the playback of the grains to a more humanized playback. RAND DENSITY shuffles and randomizes the timing of each grain based on the DENSITY setting.

motion pulse sound fx

* Higher DENSITY values also increase CPU usage. Higher values render a more smooth a full sound. +100% is real time playback.ĭENSITY determines how many grains of the sample are played per second. Lower values focus on a smaller area of the sound sample delivering a more consistent texture. It determines how much movement occurs (forward or backward) from the starting POSITION. Various settings can lead to a wide range of output levels. The VOLUME controls the volume of the grain. SMOOTH adjusts the position of the playhead more smoothly. POSITION sets the playhead at the desired starting point in the sound sample when you press a key.

motion pulse sound fx

When off, the sample plays as is at Middle C. The sound sample is displayed in the waveform window at the top.ĪUTO MAP forces the sample to conform to A440 on your keyboard. ***įrom the ENGINE page, chose your sound sample from 25 categories in the pull down menus at the top. Therefore, some patches may not work well in a fully loaded template. *** Keep in mind, high values of some of the parameters below will heavily tax your CPU. Try a totally different sample in one of our patches and make your own!

motion pulse sound fx

We've created a set of patches in a few categories to give you a start.








Motion pulse sound fx