


The controls are good, however you'll get very stressed at grapling thing cause the game doesn't consider the way the camera is looking, but where your character is. The game is just an action game where you conrtol a Sith, that's very bad since you'd expect good storyline in a Star Wars game. But hold still, the story, as told in the game, is ridiculously POOR, it has a lot of blanks and very badly explained things, true fans MUST buy the book The Force Unleashed, since that's where the story is reall told, with all points well explained. The really important point in the game however is that it'll show the very birth of the Rebel Alliance WITH Leia Organa and Bail Organa.īy now fans must be striving to get their hands on the game. Basically darth Vader is hunting the remaining Jedi, and he founds this kid, called Galen (you only know his name in the book, the game never quotes it), he takes him as his secret apprentice and send syou off in in many important missions as a SECRET agent, the game begins with your veryu first Jedi hunt mission. However, in still screens we also see superior edge-detection on PS3, which is almost certainly the result of using CPU to produce the effect over the GPU version used on 360.Overall: The story happens between Episodes III and IV, and before Dark Forces as well. Xbox 360 runs with fewer samples, though it's only really on fast action involving the whole screen that the reduced fidelity of the effect is apparent. In Dmitry Andreev's presentation it was made clear that parallelising the motion blur processing over five SPUs results in a more finely filtered effect, and this is something that's readily apparent in the demo. While the pseudo-60FPS frame-rate upscaling effect might not have made it into the final code, the high-quality motion blur that LucasArts implemented is still a remarkably good effect, with both camera- and object-based implementations making the game look much smoother than the average 30FPS release. It's really impressive stuff from a technical perspective. The sequel radically redresses this situation: deferred rendering, custom anti-aliasing, platform-specific optimisations. It's been a long while since we played the original Force Unleashed, but a quick review of our comparison video reminds us of how some exceptionally cool gameplay concepts didn't quite translate into the game we wanted it to be, owing to some fairly rough tech. The final game doesn't ship with the new tech, but it's still shaping up to be an exceptionally handsome release based on the quality of the demo code released on PlayStation Network and Xbox Live this week. Star Wars: The Force Unleashed II didn't register on our radar until developer Dmitry Andreev revealed his exceptional work with frame-rate upscaling during this year's SIGGRAPH.
